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All players must have a copy of the song chosen by the host in order to play. Support for network play was added to the StepMania tree in 2005 and is available in all later builds. Typically, users connect through the StepMania Online centralized server.
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If a player triggers the mines, they will be penalized by having their dance gauge reduced.
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Specialized adapters that connect console peripherals like PS2 and Xbox controllers or dance pads to one's computer can be used. StepMania allows for several input options. Default scoring and grading for StepMania is similar to scoring in Dance Dance Revolution however, timing and scoring settings can easily be changed.
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An E indicates failure for a player to survive the length of the song without completely draining their life bar.
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An award of AAAA (quadruple A) is the highest possible award available on a standard installation and indicates that a player has triggered all arrows with 'Flawless' timing (within 0.0225 seconds under official settings) and avoided all mines and completed all hold (freeze) arrows. The player's efforts are awarded by letter grades and a number score that tell him/her how well they have done. The game is scored based upon how accurately the player can trigger the arrows in time to the beat of the song. The moving arrows meet the targets based on the beat of the song. When they do, the player presses the corresponding arrows on their keyboard or dance mat. The primary game type features the following game play: as arrows scroll upwards on the screen, they meet a normally stationary set of target arrows.